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Loupystudio software

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A member registered Jun 09, 2017 · View creator page →

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Recent community posts

Thanks for playing!

(1 edit)

Sorry for the late reply! The second item should be a mask, and the third should be a knife. You need to explore more rooms or go back to already visited rooms in order to make progress. The "axis" in the second hidden room can also be interacted with, once the doll is placed on the altar.


Thank you for playing though! Please note that the game is but a demo for now, so regardless, it'll be very short, but these tips should help you finish it properly. We hope you found the atmosphere & overall vibe to be worth it though!

Ahahahaha the placeholder vids make the game 1000 times better!

Thanks for playing!

Cool idea but as others said, you get everything covered in like 2 or 3 minutes (basically up until you get your perfect gun build I guess). Liked the style and assets though!

I liked the vibe and the little gameplay elements that are already there.

Will do! Thank you for playing!

Thank you for playing! We'll try to add a better intro, with actual cutscenes, to better telegraph the start of the story and the goal of the game. 

—Loupyboy

Thank you for playing! Yeah, the items can behave in weird way, though this is an easy fix so we'll try to prevent that after the voting period is over. I'm sorry that the lack of proper optimization has been such an issue for you (and some of the other players). We wanted to do an optimization pass but ran out of time. We'll definitely try to improve it as much as we can in the future! 

—Loupyboy

Thanks a lot for playing!

Thank you! The team will definitely be trying your game!

Thank you for playing! This is definitely some easy fix so I'll try to patch this bug after the jam. Thank you for pointing it out of course! 

—Loupyboy

It definitely was xD

I forgot to mention it as a source of inspiration, but both SH4 and PT were also part of our main inspirations for the game, along with House of Leaves, MyHouse.WAD, Yume Nikki and Crow64. We hope to finish it eventually, so please stay tuned!

—Loupyboy

(1 edit)

Thank you for playing! The non-euclidean part starts roughly after you break a wall (won't spoil too much if you haven't yet). You'll discover that some rooms expand more than they should, or that some rooms just... Exist now. Also some of the geometry may just shift. Or is it your memory playing tricks on you, eh?

Cute game but stressful!
—Loupyboy

Really cool game! I've never seen such gameplay before. I was at a loss on how to playat first though.
—Loupyboy

Good game overall but to be honest, it would be nice to have controls explained either in-game or on the page! :D
—Loupyboy

Cool game, liked the art/music which reminded me of gameboy color games a lot. Has potential and it's really nice for a game made in one day! Keep it up! :3
—Loupyboy

Thank you for playing!

We wanted to let the player a bit confused at the start since the main "puzzle" is a bit easy and quick to solve once you fully figure it out, but we'll try to add a few hints whenever the voting period is over. Thank you for the feedback!
—Loupyboy

Thank you for trying the game!
Yeah, you can thank GamerGoon and Ocelot for the music on this one ;D
—Loupyboy

Thank you! It means a lot to the whole team :3
We'll try to expend on the concept after the voting period hopefully, but we sadly didn't get to finish all that was planned...
—Loupyboy

Makes sense.

Although I understand the switch to a new model, what I don't understand is adding a paywall to the older free versions of the soft as well.

Dumb take. Minecraft survival was never free to begin with. It would however completely make sense if Minecraft 1.19 used to be free (which it never was).

I liked the game a lot! Feels like a mix of GTA and RPGMaker horror games. Short, but fun nonetheless.

—Loupyboy

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Quite cool!

—Loupyboy

Cool title! I liked the atmosphere (especially the audio and textures). Nice use of decals too! Having a way to reduce the mouse sensitivity would be cool though.

-Loupyboy

All the gameplay features should be working properly as of the last update (which has been released yesterday at 10pm CEST). Thanks for playing though!

(1 edit)

Thanks for playing, and thank you a lot for the video!

Edit: the latest update should have fixed most of the bugs you might've experienced in your playthrough. The next one will address a few missing details here and there, and will also be released as a standalone EXE file if you want (although the recommended version is the web one, as the game has been designed around it).

Thanks for playing! It means a lot to everyone in the team, myself included.

Thank you for playing! Definitely not the best game we have (we only had 48 hours to make it so it has a lot of bugs) but I hope you'll like it nonetheless.

Thanks for playing!

(1 edit)

Version 2.5.6

I can share Vroid models with separate clothes for testing if needed

Hi! Can the 2.6.1 version be used with older Invector versions without too much tweaking? Also, would the system be compatible with Vroid models out of the box?

Through Bolt, you should be able to switch the player object in the V_Car Control script when starting the scene.

"Running a server for a database is not a small task, it takes time away from development"

Setting up a small server does take time away from development, but it's far from being complicated. An used Raspberry Pi does the trick (and to be honest any team should have at least one server available, be it to share heavy files that platforms like GitHub aren't meant to handle or other things like that). It takes half a day if you don't know anything about CouchDB and ultimately the gain is worth the hassle. Any other similar tools I know of need a server to function properly (Articy:Draft for instance requires an SVN server), though it's sometimes set-up automatically as a background thing.

Fun game. Could have had a few sound effects or music but apart from that it's pretty good.

Fits the theme perfectly! It's pretty fun, and could very well become a bigger game given more time, I'm sure! Two details I could see being improved if you want to update it further: the level selection menu doesn't seem to work yet, and the puzzles can only be solved in one specific way (which would be fine if shown or explained): there's a level the player could actually complete in two different ways (if that makes sense). 'might be intended though, so take that with a grain of salt.

Not bad. It actually gets a bit harder with time, which is good. It has a good concept which I'd like to see being improved on, if you have any plans for post-jam updates.