Thanks for playing!
Loupystudio software
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Sorry for the late reply! The second item should be a mask, and the third should be a knife. You need to explore more rooms or go back to already visited rooms in order to make progress. The "axis" in the second hidden room can also be interacted with, once the doll is placed on the altar.
Thank you for playing though! Please note that the game is but a demo for now, so regardless, it'll be very short, but these tips should help you finish it properly. We hope you found the atmosphere & overall vibe to be worth it though!
Thank you for playing! Yeah, the items can behave in weird way, though this is an easy fix so we'll try to prevent that after the voting period is over. I'm sorry that the lack of proper optimization has been such an issue for you (and some of the other players). We wanted to do an optimization pass but ran out of time. We'll definitely try to improve it as much as we can in the future!
—Loupyboy
Thank you for playing! The non-euclidean part starts roughly after you break a wall (won't spoil too much if you haven't yet). You'll discover that some rooms expand more than they should, or that some rooms just... Exist now. Also some of the geometry may just shift. Or is it your memory playing tricks on you, eh?
Thanks for playing, and thank you a lot for the video!
Edit: the latest update should have fixed most of the bugs you might've experienced in your playthrough. The next one will address a few missing details here and there, and will also be released as a standalone EXE file if you want (although the recommended version is the web one, as the game has been designed around it).
"Running a server for a database is not a small task, it takes time away from development"
Setting up a small server does take time away from development, but it's far from being complicated. An used Raspberry Pi does the trick (and to be honest any team should have at least one server available, be it to share heavy files that platforms like GitHub aren't meant to handle or other things like that). It takes half a day if you don't know anything about CouchDB and ultimately the gain is worth the hassle. Any other similar tools I know of need a server to function properly (Articy:Draft for instance requires an SVN server), though it's sometimes set-up automatically as a background thing.
Fits the theme perfectly! It's pretty fun, and could very well become a bigger game given more time, I'm sure! Two details I could see being improved if you want to update it further: the level selection menu doesn't seem to work yet, and the puzzles can only be solved in one specific way (which would be fine if shown or explained): there's a level the player could actually complete in two different ways (if that makes sense). 'might be intended though, so take that with a grain of salt.