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Pretty much anytime you make me learn an entirely new movement mechanic you are getting full marks for originality.   It's actually smooth and well thought out but challenging.   movement was consistent and well controlled, though the hitbox is a bit big on the character (I was bouncing a good distance off the edge multiple times.) .   One thing to consider is a slider for scroll sensitivity, not generally a worry in platformers but could be critical to allow different mice to perform similarly.

Thank you! The issue with scroll sensitivity that I saw was that someone with a lower/higher scroll sensitvity would possibly be able to make some jumps that weren't supposed to be possible, or vice versa. I'm sure that this could be mitigated with enough testing though, and I will def add that if I decide to expand it 

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Ohhh, that's a really valid point.   It's such a cool mechanic though and it works so well.   I am really excited to play more.

Very very happy to hear it!