This is a super cool idea! I had a lot of fun finding the different ways to rearrange the stage, and I liked that the game allowed you to move blocks around both before and after you activate the player. I was pleasantly surprised not to run into any bugs, as games where you can move the level like this tend to have a lot of issues, so well done on making sure everything worked properly! The main criticism I would make is that I wish the player movement were a bit more predictable. I think adding a layer of randomness to how the character moves is great and forces the player to react accordingly, but there were a few times when the character just kept walking away from the flag towards nothing and I just had to wait for it to turn around. Overall though, this is a great idea, and you executed it really well. It's a shame that it hasn't gotten more attention up to now. Well done, and congrats on finishing in the jam window!
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Thanks a lot :)
The issue was just time, didn't have the time to complete the player ai. He was supposed to be slightly smarter, but there was always also supposed to be an element of randomnes. Tho i didn't want him to chase the goal too hard, to avoid the player just making a staircase or simmilar, and having the player then just follow it. Though making shure the player would walk towards the goal if they were say less than 3 tiles from it would have been a good idea.
Thanks for the feedback :)