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Criteria | Rank | Score* | Raw Score |
Originality | #666 | 3.722 | 3.722 |
Fun | #921 | 3.278 | 3.278 |
Overall | #1136 | 3.278 | 3.278 |
Presentation | #2059 | 3.000 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is out of control. You rather change the level to get him to the goal.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This game's concept is a bit similar to my game "Stupid Bob", but it's very different. Very good implementation, nice visual style, fun gameplay. Good job!
Very good concept. It would be fun to me if the game started right away instead of a hotkey press and you'd quickly need to build the blocks for the player.
I got a few possible bugs. In the 2nd level, player teleported instantly half the screen towards the goal from the money. Player took a very long time to turn around towards the goal even with all the blocks. 4th level, the player fell inside a box, got stuck there and the game froze, couldn't restart.
Good game!
thanks :)
The collision code is a bit wack, due to the fact that i had to write collision functions from the ground up, instead of using the ordinary collision code. Thus its a bit buggy. The game got stuck at an infinite loop, thus why it froze, sorry m8 :/ Don't know the exact bug.
Also the player doesn't really pay a lot off attention to the flag sadly. Was due to time constraints.
Glad you enjoyed it tho :))
The idea behind this game is one of the best I've seen so far, and it's executed properly!
Well done
Thanks, the idea litterally kinda came from making too much mario maker levels, and strugling to strugling to find any other good ideas :)
Really cool idea! It's a bit similar to our game, where you can't control the character directly, but can only interact with it by placing powerups he tries to pick up while fighting enemies. Good job!
This is a super cool idea! I had a lot of fun finding the different ways to rearrange the stage, and I liked that the game allowed you to move blocks around both before and after you activate the player. I was pleasantly surprised not to run into any bugs, as games where you can move the level like this tend to have a lot of issues, so well done on making sure everything worked properly! The main criticism I would make is that I wish the player movement were a bit more predictable. I think adding a layer of randomness to how the character moves is great and forces the player to react accordingly, but there were a few times when the character just kept walking away from the flag towards nothing and I just had to wait for it to turn around. Overall though, this is a great idea, and you executed it really well. It's a shame that it hasn't gotten more attention up to now. Well done, and congrats on finishing in the jam window!
Thanks a lot :)
The issue was just time, didn't have the time to complete the player ai. He was supposed to be slightly smarter, but there was always also supposed to be an element of randomnes. Tho i didn't want him to chase the goal too hard, to avoid the player just making a staircase or simmilar, and having the player then just follow it. Though making shure the player would walk towards the goal if they were say less than 3 tiles from it would have been a good idea.
Thanks for the feedback :)