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I liked the story, and you really conveyed that feeling of worry about something you can't control, and just distracting yourself and telling yourself it will be okay.


I would really love the lighting to be better, in a bad way. As in, make the fluorescent lights actually suck and be harsh. I think the graphics and modeling could use a lot of work.


Although I think you did a good job with the story, I don't think I'd say it was very fun to play. I certainly appreciate it though.

Thanks! It's definitely one of those games that's not meant to be "Fun" in the traditional sense, though I did try to include enough content that multiple playthroughs would still see new things (most interactables have different text lines that change both based on how long you've been waiting and how many times you've interacted with them).

We definitely struggled with the visual design some, the lights in particular. Lighting is something we're both still working on getting good at, and there's a lot we weren't able to iterate on/mesh together after we lost our first day. Definitely looking forward to releasing a more polished version after voting ends.