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Thanks! It's definitely one of those games that's not meant to be "Fun" in the traditional sense, though I did try to include enough content that multiple playthroughs would still see new things (most interactables have different text lines that change both based on how long you've been waiting and how many times you've interacted with them).

We definitely struggled with the visual design some, the lights in particular. Lighting is something we're both still working on getting good at, and there's a lot we weren't able to iterate on/mesh together after we lost our first day. Definitely looking forward to releasing a more polished version after voting ends.