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(+1)

(Note That the object in prototype doesn't represent the actual characters or object in the game. Used for only testing purposes.The  transition ninja character represents a boat in the actual game. The frog represent the bear. Spike represents the plant or the flower)

Things achieved on day 1:

Controller Script

Dialogue System

Character switch to boat Script when in lake.

Trigger event loaders 

Basic prototype scene from Free assets.

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To do list Day 2:

Write Dialogue Script as in the narrative itself

Create a game loop to go to the next stage 

Create Assets

[Already made a pixel style character but not happy with it will go for 2D Storybook like Illustration]