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Hey @AtymTima!

We have noticed the size issue as well and will optimize the game if we decide to move forward with porting the game to mobile.

When you say following the mouse, what do you mean? The drone follows the direction that the spinning red radar under the drone is pointing in when you click, but if that's not clear we need to work on our UX. Would it be more intuitive if the command button was the spacebar instead of a mouse click?

Thanks for the feedback!

I always prefer the keyboard input over the mouse in most cases, but it's just my personal preference. Maybe you can add customizable input system and allow the player to use what he/she prefers more? Sorry I wasn't clear with my comment. I mean it took me time to understand where the drone is going to, but maybe I was just "small braining," I think most people wouldn't have the same struggle as I did ahah. But polishing UI is always good, though :)