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(+1)

Nice job! The character definitely feels slippery to play, having a winter theme maybe would have helped explain the controls a bit, or maybe a character running on top of something like in Super Monkey Ball. Context is important, as a big robot feels like it should maybe be a bit slow to start moving, but not slide around, unless if momentum was kept throughout animation. Bit tough to do all of that though in a 48 hour jam!