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Rocket Wrecker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #329 | 3.700 | 3.700 |
Presentation | #557 | 3.850 | 3.850 |
Overall | #617 | 3.550 | 3.550 |
Originality | #1883 | 3.150 | 3.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rocky the Robot just wants to help his community, he is, however, a 10-ton Iron Beast. His helpful intentions go Out of Control as he builds up Engine Heat for running fast through Downtown. Manage your heat and speed to get the most points possible while completing missions.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Before I started, I appricated the moral support of the dogs, as well as the dancing robot in the credits! I really enjoyeed this game, it gave me a agar.io mixed with Goat Simulator vibes, but with a lot more robots! The mini objectives were a great addition and made me want to keep playing, awesome job!
The art style is beautiful! And I loved the character in the home screen, looking all cute just sitting there. This was fun and it was awesome that you implemented little challenges, like hitting the ambulances, etc. With different levels, and maybe objects/enemies that you have to avoid, this game an easily be made into a full release.
Pretty solid! I stayed longer than I imagined I would. With a few tweaks in tone, it could definitely have a Katamari meets Goat Simulator feel
If the character was on skates or a hovercraft then sliding around would make more visual sense. other than that nice game
Nice job! The character definitely feels slippery to play, having a winter theme maybe would have helped explain the controls a bit, or maybe a character running on top of something like in Super Monkey Ball. Context is important, as a big robot feels like it should maybe be a bit slow to start moving, but not slide around, unless if momentum was kept throughout animation. Bit tough to do all of that though in a 48 hour jam!
Nice job! The visuals were amazing and the gameplay was really hood. Well done. :D
It's a lot of fun and looks great, but it feels more like "bad controls" more than "out of control" to me. He's slippery and tough to control, but I was still in control the whole time
Controls actually really good :) Really a fun little game !
Good job !
Finally a game for gamepad :) I got around 136 000 something like that :)
Glad you liked it <3 ! Nice score :D
Really enjoyed it, I felt like it fit the theme in that the faster you go the less control you had over the player. The visuals and audio all worked well towards the theme and the overall concept was good and well executed. Good job!
Thanks for playing our game, very happy to hear you had fun <3
its well made and all, but i dont think it fits the theme, but its well done
Thank you - our goal was trying to make clean workflows with easy to edit Unity prefabs. Thanks for playing our game <3
I really loved the robot, but it is pre-existing art. The character was a bit too slippery for me. Nice vibe though! :)
Thanks for playing our game, we had fun making it :)