I love the mounting chaos y'all have built here, and your aesthetics are quite polished!
I will say that should be more audio-visual distinction between the keys that can & can't be trusted: something as simple and subtle as the super-mushroom / poison-mushroom distinction from Smash Bros (e.g. slight discoloration, maybe a bit of rust, key sprite is flipped around its y-axis) -- that would lead to fewer random deaths and more meaningful deaths, at least as I feel it.
But still, given the time constraints, y'all did an outstanding job. I can't wait to play this again!