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(+2)

I love the mounting chaos y'all have built here, and your aesthetics are quite polished!

I will say that should be more audio-visual distinction between the keys that can & can't be trusted: something as simple and subtle as the super-mushroom / poison-mushroom distinction from Smash Bros (e.g. slight discoloration, maybe a bit of rust, key sprite is flipped around its y-axis) -- that would lead to fewer random deaths and more meaningful deaths, at least as I feel it.

But still, given the time constraints, y'all did an outstanding job. I can't wait to play this again!

(+1)

Thank you! There's already a very slight color brightness difference between the enemy and normal keys, but seems like it's a tad too subtle yeah. Not a lot of people are picking up on it, especially when stacked with other rules like the darkness. We still want to do some tweaks after the jam voting period is over so we'll definitely be making that more lenient in the patch!