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A member registered Jun 13, 2018 · View creator page →

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Couldn't play the game due to what looks like a plugin that UE4 turns on by default. 


Steam VR and Oculus VR plugins in a UE4 project are turned on by default, which means that when I get control over the character, it actually thinks its a VR game, activates my headset and overrides controls and camera angle to only work from my headset. 

Thank you for the feedback! yeah we've seen a lot of confusion with the ground plates at the start so that's a good suggestion. We'll tackle that in a post-jam patch. 

Hey thank you! Yeah we've noticed that some rules like the random teleports can feel a bit unfair, especially when you happen to start a run with many of these effects. It's a balance between fast paced and strategy to place that time pressure on you, but also a balance between fair and unfair 'out of control' elements. We still hope to patch these things in a later version.

Thank you! There's already a very slight color brightness difference between the enemy and normal keys, but seems like it's a tad too subtle yeah. Not a lot of people are picking up on it, especially when stacked with other rules like the darkness. We still want to do some tweaks after the jam voting period is over so we'll definitely be making that more lenient in the patch!

Lot of fun! While the theme of spreading out of control may not be that original, I think the build of other mechanics add that originality with more strategic gameplay. Game me some light Into the breach vibes. Had some difficulty understanding the controls but got the hang of it after a few minutes of gameplay.

Visuals are amazing! Found the gameplay to be a bit lacking in terms of the out of control theme. Seems like the shamans only restrain you from moving too far away, but I didnt really have any reason to move that far away from them, so I hardly ever got my controls restrained.