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Nice work! I loved the little bits of worldbuilding with the newspaper, and items comically exploding when you bump into them.

Here are some suggestions you might want to try, if you revisit this game:

The noise level meter doesn't seem to instill any form of pressure, at least to me. You might want to try slowing the falloff of the meter, so it's based on how much noise occurs within a certain period of time.

The occasional drunken shift in the movement is a good start; you can try adjusting the movement direction by a few angles over time, maybe using a slow sine wave. Similarly, you can adjust the movement speed in a similar fashion, where there are periods of slowness and quickness.

Other than that, this game is pretty humorous and well put-together. Good luck!

Thanks for the feedback! Those are great ideas, I've seen a lot of suggestions for making the character feel more drunk but you are the first to suggest the sine wave. I like that idea and will see if we can implement it down the line. Thanks again!