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(+2)

Probably the best looking game in the entire jam!

Gameplay is lacking (a walking simulator) but that’s totally understandable given that I believe this was meant to be a story-based experience. I really like the mechanic of having to learn what Bob needs to bring based on previous runs and how the story and narration change based on that.

Only suggestion I have (assuming that the intention is to have the player try multiple times) is make the restart process much quicker either by making Bob walk faster so it’s easier to test out the new items you’ve chosen or add some checkpoint system so you don’t have to start from the beginning again at Bob’s house.

Great storytelling experience!

P.S. The bobbing of the camera is a nice touch as you watch Bob bob along the sidewalk.

(+1)

Thanks for taking the time to write all that tunzor! Feedback dully noted, we definitely could do more quality of life improvements and also do a better job at making some item clarity and better level design but there's so much you can do in 2 days. 


The camera trick is super simple, just make the camera follows the pelvis or spine bone of the player character and you get that movement for free. ;) 

(+1)

Totally understandable, we were all time limited. Just some general feedback if you ever wanted to improve it.

The things we can do with game engines, amazing stuff!