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(+2)

Cool concept! We all can see great potential in that. IMO, maybe can try letting the player control the camera, which orbit around the environment, so that player can get around obstacles to send signal to Cuby. (like Cuby is inside a building and the camera is the helicopter outside)

(+2)

Well, i don't think a controllable camera is an idea that can really work (maybe rotatiating and/or moving fixed camerac can work... but not controllable cameras): the fact that you can't control the camera is a huge factor and pones great challanges to the player in fact of "where is send my robot next???" and "where i can controll it, and where i can't???". I think that if you can just rotate the camera anyway and anywhere you want, you just remove all of these challenging question and the gameplay whould just became "Ok, i need to go in X place, where should i move the camera, in order to still matain control of the robot an go where i need to go???". Also, moving cameras can be sometimes usefull, and sometimesa challenge sometimes (if not even both at the same time, witch is pretty scary to handle)... But it's worth the shot anyway, maybe fo a final level or something...

Anyway, this comment made me come up with an idea (so it wasn't valueless): cmaeras that activate someting when the robot is (or isn't) on screen and a "delay action" command

Thanks for playing my game and for the feedback, it's appreciated a lot!!! 😊