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Hey! thanks for playing my game and ty for your feedback. Having terrified soldiers not become exhausted was an intended choice. Their probability of desertion is the same as if they were tired and falling asleep.  The only difference is one has a higher crime value then the other.  and you can spiral out of control with all your soldiers becoming terrified. 

funny thing is your suggestions align with what I'm already doing as I'm developing this game further.  Currently working of the fluidity of the controls first to accommodate more soldiers to add ramping difficulty. 

Cool! I can't wait to play the next update!