Fantastic, absolutely brilliant! I totally loved the exploration of game design and player agency here, and would love to see more games that explore the same space.
I got increasingly frustrated at performing the same few loops early on, with either some poorly weighted bones or a soft-lock of die rolls that kept me in the same loop. Sadly, I lost after rolling no dead bones, but that’s just how it goes.
Totally unique and memorable, absolute stand out, one of the best jam entries I’ve seen for a long time.
(Edit: I’d also love to know - was the choice of philosophical register intentionally chosen for this concept, or just the way you happened to write this piece?)