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(+2)

My thoughts on the character controls: 

This isn't necessarily a bad thing, maybe just a personal preference, but I don't like how you slide off the side of ledges when you get too close to the edge. 

Also, when changing directions, if you don't let go of a key, you will keep your momentum in the other direction, but if you let go briefly before moving again, you instantly stop and can turn around faster.

I think that it should either carry the momentum always or break it always, since then it's consistent and easier to understand how your inputs will move the character.

I know those points are pretty nitpicky, and really there is no right or wrong way to do it, just however you think feels the best.

Overall, I thought the game was good looking, polished, and pretty fun. I liked the music, especially the track for the 'out of control' segments.

(+1)

Hey, thanks so much for the feedback! Actually, after playing the game the day after we submitted, I did not like those exact points (amongst others) either. But the two days were barely enough time to  create everything and throw it into the game, so we did very little play testing. Maybe I change those things, once the voting period is over, because they bother me too.