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I totally understand that :-)  
Be sure to plan always something that is achievable within a certain time-frame. I think the trick is to get good at guessing the scope of the idea for a game to fit into that time-frame and be achievable with ones current skill level.
You can do it! ;-)

Yeah that comes with experiencing more and more jams :) My main goal for this one was to learn Godot Engine (coming from Unity) and I think I achieved most of that I really enjoy that engine! It will probably become my go-to engine for 2D. For 3D not sure yet, I need to try Unreal for real first