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Hi there :) I am really bad at platformers and don’t like most of them but the grappling hook idea is fun! Can you use it on any wall or just that grey one?

I could not test the grappling around much because it was hard for me to get to the point where to use it and would die when I try to get up that wall.

I think including a short tutorial area/level where you can play around to get a hang of the controls would make it really nicer for noobs like me :) It gets frustrating a bit too quickly, the difficulty and learning curve starts at 50% instead of 0% :D

I feel the hitboxes could be easily more precise. Like that boulder feels more rectangular than circle (or maybe the character’s hitbox is too large).

It’s good that you implemented this automatic platform grabbing. Platformers feel much better if you spend time implementing player helpers like this that make them do the action their brain tried to do, but slightly failed (jumped a little too late or too early). Dead Cells has a shit ton of that in platforming and even combat, and that’s partly why it feels so good to play!

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Thank you for playing and for the feedback!

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For the grappling hook only works on the grey blocks. I still will add the swinging physics to the grappling hook and remanage the level design if necessary.

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Yeah it could be fun if you could use it anywhere, but at the same time it gets more complex to design levels where you also need not to use it! Maybe you can play around with a limited range and a maximum amount of time you can stay hooked!

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Yeah I'll definitely consider that as an option. Thanks!