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I really like the main movement option, though I think there were a couple of things preventing it from shining; the close camera and the slowdowns near debris; the first makes it hard to make sure you're not running into asteroids, the second makes it harder to get the timing right. A quick way to reset the level would have also been a nice addition, since if you have a bad start of the level you would probably prefer to start again from the beginning. 

I liked the art and the sound effects! The bee was very cute. I would've liked some music, but I'm personally biased towards music, though I think some good music (even if it's from opengameart) can make retrying the same level dozens of times a much more fun experience.

I think you have a very solid foundation for a hard game that feels amazing when you get good at it. The core idea is great! Great teamwork!

(+1)

Thanks! I appreciate the feedback! Very in-depth. Lol. 

A couple things I wanted to see to help with difficulty was, not only moving the camera back, but also reducing the player's speed. When you run into stuff, you run into more things pretty fast. I'm mixed on the debris, however. Because, while I agree, the debris does mess with the timing and can harm you, I've also seen it save me from crashing into more dangerous things at times.  

We didn't get around to adding in the audio until pretty late in the Jam. I was working on some music. But, I didn't have it close to being ready to put in the game by the time the Jam came to a close. I was too focused on accidentally making all the levels too hard. Lol. But, I agree. Having a dope soundtrack is definitely going to be something we work towards! 

I appreciate all the kind words! Thanks again for the feedback and for playing our game!