Hey, what's your discord handle, and are you in the Interstellar Garden Discord server? I want to give you your special role for coming in 3rd place!!
Shadow DA B0SS
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Hm. Good question!
Try to use your best judgement here. Not everyone is open to extreme amounts of gore, but I personally will allow it for the jam.
The "No NSFW" rule is mainly for nudity and extremely grotesque graphic content. If the levels of gore aren't traumatizing, I think you're good.
Adding that disclaimer/warning at the beginning of the game, and/or the option to toggle it on/off, could be a good way to inform players and give them some choice before they dive in.
Hope this helped!
My apologies, but I do not believe the Interstellar Game Jam is equipped to handle physical submissions such as tabletop games! If we were doing an irl jam, I'd probably allow it, but this is a digital only game jam. Tho, there are a few tabletop jams out there, I'm afraid this isn't one of those.
I hope you're able to find one! Happy hunting!
Feel free to post your team find request in our discord as well, if you haven't already! It'll increase your odds of finding a team! https://discord.gg/7gE4vUpZSq
I'm afraid there's nothing we can do. Too much time has transpired since the submission period ended. There was a short window to have the issue resolved, but that has also expired.
I even put a warning up when it came time to submit your game to avoid this exact issue. I can't help you out if you weren't paying attention. :/
Odd, the links work on my end. 🤔
Try this one: https://discord.gg/7gE4vUpZSq
We almost got the ranged enemies in, but they had to be scrapped in the last minutes of the Jam because they would all shoot at the same time and insta-kill the player. The enemy spawn manager still thought we kept the ranged enemies in and only spawned in about ½ to ⅓ of the enemies we wanted. I def wanted it to be way harder. Lol.
Adding more incentive for the player to explore is a great thought, too! We had a bunch of ideas for drops/pick ups that didnt make it out of the design room, due to it taking too much effort. Would love to add something like that in, in post, if we make time for it.
Hey, thanks for playing our game and for the wonderful feedback! I really appreciate it!
Thank you! I wanted to focus more on the platforming than the puzzle aspects of the game. But, with a game like this, that can be a little tricky to work around. But, I plan on making more levels for this in the future and provide an update that fixes a few of these issues.
Also, I try to only make 3D games. I like the challenge. Lol.
Thanks! Yeah, I got all of the art done in a day and a half. I spent a ton of time trying to get the mechanics to work and didn't give myself enough time to create enough levels to show it off.
Those are some good ideas! I definitely wanted to flesh out the interaction mechanic a lot more, but I barely got the UI to work at the end. Lol. One example was being able to pick up the gravity test block and carry it with you around the level, to see it flail around the level whenever you start messing with gravity. But, I like the idea of having other moving objects that the player needs to navigate around.
Thanks for the feedback and ideas!
This game has some potential! I dig the animated level complete screen that pops up! However, the spikes having a box collider is pretty killer. It made a lot of the game unnecessarily difficult. I was able to get all the way through without having to cheese my way through, tho! I just wish there was more use of the upside-down mechanic!
You made this in a day? I'm pretty sure this was the first game submitted to the jam too! Good work! The main thing I feel this game is missing is a nice soundtrack to groove to and a mechanic that speeds up the clams movement after you get a certain amount of points. Maybe even add a high score feature for those that like to top their best scores. Overall, I think the game is really simple and could have been fleshed out more if you were able to spend some more time on it. But, it is not a bad game!
The music in this game made me want to stay in each level a little longer and I loved the art piece at the end! Lol. There was a glitch where I got stuck in the ground if I flipped at the wrong moment and another where I couldn't jump while upside down. Aside from that, the game worked really well! Good work!