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(+2)

I liked that the out of control mechanic wasn't taking away control from the player, but rather just making the game more hectic. It was really fun once I got the hang of it. I wonder if there would be a way to implement levels (deliver x number of passengers safely/make y number of trips, etc.) that would allow the player to feel like they weren't just spinning towards oblivion in a couple of minutes. Really good game, though.

(+1)

Thanks for the feedback! We're definitely planning to implement a smoother difficulty ramp in the future - we just didn't have time to make it work during the jam.