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Incredulous Interactive

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A member registered Jul 06, 2020 · View creator page →

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Thank you! I think we’re finding our niche in “comfort spook” games, and I’m happy to hear we’re hitting that mark again. I’m glad you enjoyed it! :)

Thank you so much!! Trashwing Crowchild was one of my favorite games from last year’s jam, so it means a lot to hear that you enjoyed Sunk. Night in the Woods was definitely our primary inspiration behind this game, and I’m happy that it showed!

Thanks again, and I’m looking forward to playing your entry from this year!

“The first thing you notice is the cold: a clammy, clinging damp, a shadow left out in the rain and now draped over your shoulders, dripping down your arms, chill breath stirring at the back of your neck.”

Tell It Slant is a beautifully written game that completely succeeds at building its atmosphere. The music, ambience, voice acting, writing, and art all blend seamlessly to perfectly tell a melancholy and haunting tale.

Burdock was one of my favorite games from last year’s jam, so I was excited to see that Butterfly Rocket wrote for this game in this year’s jam - and they did not disappoint. Well done to this whole team, fantastic work!

“The first thing you notice is the cold: a clammy, clinging damp, a shadow left out in the rain and now draped over your shoulders, dripping down your arms, chill breath stirring at the back of your neck.”

Tell It Slant is a beautifully written game that completely succeeds at building its atmosphere. The music, ambience, voice acting, writing, and art all blend seamlessly to perfectly tell a melancholy and haunting tale.

Burdock was one of my favorite games from last year’s jam, so I was excited to see that Butterfly Rocket wrote for this game in this year’s jam - and they did not disappoint. Well done to this whole team, fantastic work!

Wow, thank you for the kind words!! I’m so happy you enjoyed your experience playing it. I wrote this to help process a time of change in my own life, and I’m happy it’s been able to resonate with you and others as well :)

I’m sad to have missed the stream! If you have it up on VOD anywhere, I’d love to watch. Cheers!

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This was so funny! What a great game experience! And the end credits made the payoff that much better. Nicely done!!

P.S. I caught 2 small typos and wanted to bring them to your attention:

  • At the beginning of the game, it says “a few days into September”, which I think should be “November.”
  • Also in the final scene (witch path), she says “charmed me to know end” which I think should be “no end.”

Glad you enjoyed it!! We spent a ton of time setting up all the character movement, so we’re hopeful that we can put it to use in a post-jam expansion :) I’m looking forward to playing through yours!

Haha yeah, get some rest. It’s been a long month for all of us 😅

Wow I loved this! It feels like such a complete experience. Tightly written, interesting characters, and beautiful art. Nice job!!

This was really fun! I loved all of the subtle background worldbuilding as you’re collecting ingredients. I hope you expand on it - I’d love to play a longer version!

This was really fun! I loved all of the subtle background worldbuilding as you’re collecting ingredients. I hope you expand on it - I’d love to play a longer version!

Wow I loved this! It feels like such a complete experience. Tightly written, interesting characters, and beautiful art. Nice job!!

Thanks for playing! Glad you enjoyed it!

Loved it when you googled who’s #2 on Rushmore. Too relatable - We had the exact same conversation during development 😅

Thanks for playing! Looks like your video is set to private, but I’d love to check it out :)

Hi! So sorry I didn’t respond to this sooner - totally slipped past me. Just sent you an email!

This is such an awesome concept; I’m shocked I’ve never seen anything like it before. Tons of potential here. Great job!!

This is such a great puzzle game. Stumped me a couple times, but a little trial-and-error got me there in the end. Very nicely done!!

Found this thread while trying to look up the adjusted score formula. This system makes a ton of sense to me, from a statistics angle. Having been on both sides of the median in jams, I understand the “penalty” feeling people are describing though.

This is kind of a silly solution, but it could be effective to simply multiply all of the final adjusted scores by 20 to change the scale to 100 points. The adjusted score effectively becomes a “percentile” rank of sorts. It’s more of a psychological trick than anything, but the difference in scale might mitigate the direct comparison with the raw score that makes some people feel like they got a penalty.

Wow, thank you so much! Florence was a big inspiration for our aesthetic - I’m happy you noticed! :)

THAAANKKK YOUUUU!!!!

Thanks for playing! And thank you for the feedback! We’ve got a patch coming for the zoom sound bug, among a couple other things. Thanks for playing!

Noted, thanks for the feedback! You can change SFX volume from the Options menu. We’ll look into the sound mix and see if we can find a better balance for those sounds :)

Thanks for playing! A sandbox mode sounds like a lot of fun - good idea! :)

Glad you enjoyed it! All of the photos can be taken with the subject fully in-frame! In the future, I think we’ll make that a requirement, but we figured for the jam, we’d rather have it be too forgiving than too difficult. Thanks for playing! :)

Thank you! We spent a lot of time finding and adapting assets to fit our aesthetic. Melatonin is a beautiful game - I’m flattered by the comparison! :) Thanks for playing!

Wow, thank you so much! I’m happy you enjoyed it so much! Thanks for playing!

Thanks for playing! I’m happy you noticed our accurate geography :) All of the photos can be taken with the subject fully in-frame! In the future, I think we’ll make that a requirement, but we figured for the jam, we’d rather have it be too forgiving than too difficult. We’ve also got some more puzzle-y plans for the Pose Select feature, if we decide to invest more into this game! Thanks for playing, and for the detailed feedback!

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Happy you enjoyed it!

the dad was supposed to King Kong the Empire State Building

Haha that’s actually what we were going for! Glad you spotted it!

Thank you! We put a lot of effort into finding and adapting art assets that fit our aesthetic, and working to build our narrative in a game with no dialogue. I’m happy you enjoyed it!

Thank you for the kind feedback! I’m happy it’s an educational experience. I’m still getting the hang of the Zoom In/Move Back mechanic 😅

Thank you! If we get enough interest, we’d definitely consider expanding it :)

I love this game. It reminds me a bit of Tricky Towers, but I like that this is more meticulous since you can place blocks exactly where you want. I also love the you can nudge your stack around before you drop a block! It made the whole thing more puzzle-y than frantic. Visually, the game is obviously beautiful. The character reacting to your placements in real time is a delight. Absolutely fantastic job!

Really nice looking game! I agree with the other comments that it really needs some clues to be playable past the first level. I’d be interested in giving it another shot if you decide to go back and give it another pass!

Seemed a bit buggy on level 1 and I couldnt pass the level. Seems like a fun concept though! “You got cheesed” made me laugh every time.

This was pretty fun! My first try I completely obliterated the whole block of stone haha. The gravity on the disconnected pieces was an extra nice touch. It would be cool to see that used as a puzzle-y mechanic (e.g. you have a gap in the middle and need to drop some stone into it to make the right shape). Good job and congrats!

A bit difficult to figure out what to do at first. It would be nice to have some onscreen tutorial right at the start. But nice work, and it’s fun to see object-scaling puzzles like this!

Nice work for only 6 hours! The content was a little dense, which I found made it difficult to focus. Spawning fewer items might help reduce some of the screen clutter. Nice work!

Main menu transition jumpscare.

Fun game! It was tougher than I expected, and very engaging. Nice take on the prompt! :)

Seems like the beginnings of an interesting puzzle game!

This was a fantastic interpretation of the theme. There was a great synergy in all of the mechanics– I especially loved that you could shrink the enemies, stomp them, then expand their bodies to use as a heavy object. Really brilliant stuff. My one critique is that the jump velocity was a bit too intense. It would have felt more in control if the jump reached the apex, but in most cases I hit my head against a wall or the top of the screen. And from a QOL perspective, it would have been nice to click to autocomplete the dialog type-in effect. But none of that takes away from the excellent puzzle work and smart mechanics. Great job, and congratulations!