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The distance/speed of the boat felt just right and the game sort of plays like a golf game without a power selector. I thought the fast whirlpools being inescapable was rather annoying since it would essentially be the same as removing all your batteries once you hit a whirlpool. I also thought the game should've incorporated some more bank shots off obstacles. One last suggestion I have is if you added a feature where you could look ahead a bit by holding a button to pan the screen towards the direction your boat is facing so you could better predict your shots.

Thanks for the feedback!  I started toying around with a look ahead function but I ran out of time before I could make it work.  I also really wanted to make more bank shot obstacles but unity's physics engine decided to not want to bounce off of anything for me.  As I mentioned in a previous comment, while play testing I found that I would get so close to the end just to run out of dashes due to having to use a dash earlier to let's say, escape a whirlpool and it felt a little infuriating.  To fix this I just made the side whirlpools super strong as I felt that getting sucked into a trap would be a lot less annoying than being a screen away from the end and not being able to finish.  Looking back I do agree with you.  Thank you for your feedback!