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I played this game in this video here (23:57):

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Watching you play was actually interesting, really sorry we had you rage so much :(

The game actually does have mid-air course control. Air movement works just like grounded movement, albiet a bit slower. The only thing you've no control over is your vertical speed, this one is constant according to your current madness level.

I think our core problem was more about difficulty curve and teaching the player detailed mechanics and control over their character, rather than sheer character controller issues. Not saying there aren't some of these too though!

I've made a full run here: https://www.youtube.com/watch?v=5Zq7fqZPZV8

Thank you for playing though, and thank you for your honest feedback!

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oh wow you actually replied! thanks so much i appreciate it!

yeah i know you apologized a lot for the game's intense difficulty, but i did try real hard to beat it. i spent more time playing this game than any other in the game jam so far.

Below is a video of an extended playthrough i did of Dubgeon. i know i rage a lot, and you guys really did put a lot of good work into the game. so i hope you understand that the things i say in the heat of the moment dont necessarily mean i think this game is worthless. i honestly do think you guys did a real good job, especially for a game jam game. i might even play the post-jam version.

anyway heres the video. i hope its just as useful as the previous one:

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Wow, thank YOU for playing it for so long. And thanks again for your feedback, it really helps.