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shieldgenerator7

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A member registered Jul 04, 2017 · View creator page →

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ah ok. is this planned? ill be happy with just them doing something when clicked

Cherry Creek community · Created a new topic deer

can you interact with the deer

not a dev, but they havent released the custom character creation rules yet either, so i imagine the app update will be released around the same time, just in time for the character selection day. thats my prediction anyway

you can do it once per page, but it has to be dexterity specifically

cool game.

the controls seemed a bit wonky, like do you click or press space bar? theres a few mechanics on how that worked that wasnt immediately obvious

the thing that needs fixing the most is a visual communication thing. after throwing a snowball, you have to wait a bit before you can throw again, and the enemy all of the sudden hits your healthbar with no warning. it needs some UI and/or special effects to communicate to the player (A) what is going on (B) when they can throw a snowball again.

the out-of-combat snowball throwing is neat. this is a really cool concept for a game and its cool to see some undertale-inspired games this year. overall a solid entry

very cool game! very ambitious making a game that relies on good sound design to be playable, but you pulled it off well

(1 edit)

i just looked ahead, and High Alert does come up on saturday/sunday's page

im sure itll come up at some point, just not yet.

tho ur right, it seems like it shouldve come up at least in the battle

only take a rest when the page specifically says you can rest

(or if it has a campfire symbol on it, and you have a campfire in your inventory, which hasnt been introduced yet so far)

also, they're planning on releasing updated rules for custom character creation in February sometime

happy new year! 

yep, i hope it got resolved

just so you know im not a developer on this game

you know what, I think youre right. 

i didnt read the whole thing at first bc i wanted to avoid spoilers. but after reading the page all the way through, i think youre right, it makes more sense for them to be options, rather than things you do in order. 

heres the full rules for this years calendar:

https://www.sundialgames.com/_files/ugd/9d9f18_c2fd147db1774e7fa532a7aab9efa534....

and rules for character creation:

https://www.sundialgames.com/_files/ugd/9d9f18_ec03f04fc5224dc2a6073b20ef1dcce9....

i wish they would make these easier to find

i have no idea, have you tried again recently? could be server overload. have you tried downloading any of the other formats?

ok i finally found it. it was hidden in the section for past calendars
https://www.sundialgames.com/_files/ugd/9d9f18_ec03f04fc5224dc2a6073b20ef1dcce9....

the blank hero sheet doesnt tell you how to create a custom character tho

heres the instructions, but it just says go to the website to get the full rules -_- (pg 4)

https://www.sundialgames.com/_files/ugd/9d9f18_c2fd147db1774e7fa532a7aab9efa534....

yes! according to page 9 of the rulebook, the symbols denote whether its for combat or not

https://www.sundialgames.com/_files/ugd/9d9f18_c2fd147db1774e7fa532a7aab9efa534....

i see how it can be interpreted as options, but it also makes sense as things he would do in order

first he grabs onto a ledge to get as low as possible without falling, then he jumps to the ground below, but its too far so he uses wind to not take fall damage.

i dont think its a typo at all

yep, its errata

https://sundialgamesllc.itch.io/2024-quest-calendar/devlog/658676/hero-update-sq...

here you go

  1. patrol: d20 +wis
    1. 1-7: nothing
    2. 8-14: +1 amber
    3. 15+: +1 amber, note "High Alert"
  2. clean training grounds: d20 +con
    1. 1-7: -2 penalty to next roll
    2. 8-14: nothing
    3. 15+: +2 bonus to next roll
  3. haul supplies: d20 +str
    1. 1-7: -2 hp
    2. 8-14: -1 hp
    3. 15+: nothing

my friend and i noticed this bc he has the physical version and i have the digital version. thanks for clearing up the confusion!

based on the rules, im pretty sure Tak's Athlete ability is a passive bonus you can use whenever applicable

about the ability symbols, i dont know, but i notice that Athlete and Gust dont consume any resources, but Gale Strike uses 1 surge. i think youre right about combat vs noncombat abilities.

the little dot is easy to explain: it's whether or not you used it. when you use Gust, mark the dot; and then unmark it and the beginning of each page. when you use gale strike, mark the dot next to surge; and unmark it at the beginning of each page.

i did it! it took me several tries and binding a special rapidclick moue macro, but i did it!

very ptretty game, nice music

but my computer is not heavy duty enough to play it :(

i couldnt figure out what to do, the light didnt seem to restore my battery. the Xs were very intuitive tho, and the music was nice

the game sounds cool based on the description but it didnt work at all for me

cute

nice art and music

felt like walking through a museum with hidden switches.

tip: Use the Cursor class to lock and hide the cursor in first person mode

like your use of 3d models and custom wall textures

i cant figure out how to get the tech tree to unlock stuff, even after reading the game's description

visually appealing game, and nice title pun

cool looking game but i encountered some game breaking bugs that kept me from playing it: i  fell through the map somewhere, and the game ignored WASD input until I pressed the START key on my keyboard then switched back to it.

if you guys make a post-jam version, let me know so i can play it

hilarious game! i like how each room had its own theme, like the all fancy pots room, the rotating furniture, and the kitchen!

i had trouble with rotating the door tho, LMB and RMB did nothing when i played :/

the hitbox on the chandelier seemed a bit too big too

very cool game!

super cool puzzle game! 

if you wanted to update the visuals, add some decoration, i could see this becoming a full game. very well done!

very nice puzzle game!

yeah sorry i need to update it, and integration into Unity is a whole process. it's not as simple as installing a package

it's back! and this time it's got a boss battle! :D

sorry to hear about that, ill take a look into it. glad to hear you enjoyed this early version!

this is the best 3D survival game I've ever played. I like it a lot more than 7 Days to Die, I'm not even kidding

congrats on #1!