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(+2)

Though there is quite a nice concept, it is quite frustrating to have to move around objects randomly until you find the right spot for the first one in the sequence. I got stuck on the one with all the light blue pencils, and couldnt figure out where to put the smallest one so that i could then put them in ascending order. Reading your "how does it fit the theme" description, I feel the game could have done with some text between each level that shows that you're an individual struggling with being out of control, trying to drown away thought by rearranging their objects. As the game currently stands, I dont think it really fits the theme. Some atmospheric music could be nice. Id say the real focus is really to making the gameplay feel more intuitive for the first object and less of "let's drag this everywhere until it fits".

This is great feedback- very constructive!

We are aware of the frustration involved in placing those first items, and so we're going to implement a sort of "hot/cold" audio feedback when you're getting close to the spot, as well as a visual cue (items will straighten up). A story is also on the roadmap, as is music/SFX.

Thank you LilNarwhal, for playing our game and providing helpful advice!