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I'm... not sure of what i just experienced...
but i reached the end.
I understood nothing XD
honestly, the only bad thing that i'm sure it's bad, it's in a lvl, there's a yellow square that makes you go 2 lvls back.
If it's your first project, it's pretty good

yeah dont worry im gonna patch that "one room forward 2 rooms back" part, and yeah that was my first project, but it was made in preparation for a full on game im making that should get a demo released within 10 weeks.

Ok, if t's a real project, i'll get further into my feedback
- i had trouble understanding the color code, if i remember correctly, it was written that green was heal but some green things reset the lvl
- maybe use more differents shapes than squares. Like, a flag for the goal, to always know what is what.
- both the dialogs and the goal get you to the next lvl i think so i don't see the point having both in a lvl (but you told there were different endings so maybe it's for that)
- during the dialogs please go to the line each time someone has finished to speak. It'll be more pleasant for the eyes.
- for the life bar, write it's the life bar, or else we just see another square on the screen.
- i didn't understand the mechanic that make things move everywhere. Like, you go out of the path and then it moves ? That's strange.

Thanks for the feedback however, all of the green resets you actually, it just depends on if you are at full health or not, being at full health and attempting to immediately gain health will just reset the player as does death.
Also the press space is the object that would send the player to the next room, not including these in every room may also give the impression that there was nothing after that room.
 Yeah i completely agree with the dialogue being on different lines however i was using the same canvas for the dialogue in a sprite maker so i would need to resize it which may make it stretch strangely. 
yeah the life bar did look a little off after finishing it but if you were able to recognise its a life bar after taking damage then it does its job.I will get to fixing it though.
Hitting the edge of the screen is actually the trigger for making everything start to move. It allows the player to not only get hit by the blue at almost any time but also gives them access to the yellow in some rooms.

One more thing in your last message you said there was a room that sends you back to a certain level, can you be more specific about that? i'm going through testing the game now and cant seem to find it, but you are not the only person who has complained about it so i want to fix it.

ok, then you need a better tutorial to explain the mechanics that are not obvious.

So if i remember correctly. There's 2 rooms with the same walls. In the second one, there's 4-5 blue squares preventing the player to get to the goal. It's this room.

do you mean the room you are up to before you go back or the room you get sent back too? because i need the room you get sent from

from ? Yeah that's the room i described. In this room, the yellow square get you back 2 rooms before

alright, thanks, ill get to work fixing that soon