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After a bit of fighting against bugs and errors in the scripts, I managed to implement gates/doors I can potentially use throughout the levels. While it was quite simple to just move the door to the open position when the player presses the button, I wanted to have at least some form of opening and closing animation which was initially quite buggy and would insist on moving diagonally instead of vertically, but after a few minutes of desperate googling troubleshooting, I was able to make it do what I want it to do. In hindsight, there might have been a better way of implementing the up and down movement of the door which would have been much quicker than my method, but for now it works.


I then worked on the menus again, and added in a functional (though barebones) settings menu.


Finally, I also made a bouncepad for the player. When it is powered, the player is able to jump much higher than the normal jump height.