Like your take on the theme! Obstacles come at you a bit fast compared to how quickly you're allowed to manoeuvre, and whenever you're denied an action feels entirely random (I was one left turn from Earth, yet I had to pull an illegal action to get there). Could see this expand to a terribly complex game in the future. Keep it up!
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Thanks for your feedback! You made the right call by doing an "illegal" action. ;) It is mostly random, but the randomness is modulated by how frequently a certain answer is given, ie, the more you get a "yes" the more likely it becomes that the next answer will be a no. (In case you are curious about the under-the-hood stuff.)