Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Even though we both had kinda the same idea, both games are totally different in execution. Love how the platform grows and shrinks. 

At first the bombs targeting felt a bit off for me ... like they would chase me. But in the end I started to learn it was before moving, after they moved you could dodge them.

I did had a bit trouble with the isometric view - it was visually very nice, but it made it a bit harder to control your player-character. 

Overall great work! 

Yeah it's a trade off between aesthetic and gameplay that is hard to shake off. Did just try in 90 degree and it wasn't all that bad, so there could be a way to make it more of a bird view. Thanks for sharing !