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It reminds me a bit of the "Telltale" games where you must choose pieces of dialogues in order to proceed in the game, however i feel there was something else going on in the game that i can't kinda point my finger at. 
Anyway, i enjoyed the concept and i'm looking foward to see more of this project if you ever continue it.
Good Job.

Thanks for the feedback! I was going for a dialogue focused vibe (like Telltale), but with wiggle room for making mistakes based on the (purposefully) poorly worded options leading to unexpected results. I'll definitely keep working on it, so I hope you check it out again when it's done!