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(+3)

This is the first five-star rating I've given. Firstly, I think the car handling is absolutely spot-on. The steering has the perfect sensitivity and snappiness, the acceleration is just right, the fact that the car cannot spin out is just genius, and the polish with the skid marks and smoke effects are the icing on the slightly mixed metaphor.

The concept is really clever. I especially like the fact that not only do you lose control when leaving radio range but that the car carries on with whatever you were doing when you lost control. I imagine that gives the game a high skill ceiling.

I really wish the game had some kind of tutorial or how-to-play screen though, and generally that it explained itself better. I got stuck on the first level that included the green (or maybe yellow; I'm a bit colourblind) radio tower and the blocked-off exit. I found it really fun figuring out how to get around the first corner, but I sort of assumed the green radio tower would open a door or something. When it did nothing, I was a bit confused and couldn't continue. The lack of self-explanation also means that the first level gives the wrong impression somewhat. I was trying to drift around the towers in an arc like in the GIF on the itch page, and was a little confused that I was seemingly getting more stars by just driving in a straight line. I think that the second level is a much stronger introduction, since it almost forces you to realise that you can only control the car when near a radio tower.

I also think that making the game seemingly controller-only may limit your audience (if that's not the case and I just couldn't find the PC controls then diseregard this comment).  And, although it wasn't a problem for me, I wouldn't be surprised if some of the fixed camera angles (mainly the ones that faced towards the car) led to some confusion as to which in-game direction corresponded to which controller direction too. I don't think a follow-camera would be good for this game, but a more objective, functional fixed camera may be better, at least as an option for those who need it.

Like I said though, this is the best game I've seen so far, and I would absolutely love to play a more finished version. I wouldn't be at all surprised if this made it into the top 20. Well done on getting so much done in so little time, and good luck with future projects!

(1 edit) (+1)

Thank you for this very heart-warming comment, I really mean it. I'm glad you appreciated the concept of the game and the execution. 

As for the tutorial, it's definitely something the game lacks of. I regret not being able to implement on-screen controls and some slight tutorial before the end of the jam. Also, we should have removed the need to press a key to activate the green circle.You should be able to play with the keyboard as well. Unfortunately, you can only use arrow key and not WASD, because we forgot to add it.  In my opinion, the game is a bit better with a controller.

Thanks again! I hope we will be able to deliver a "more finished" version of the game that you can enjoy even more!