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Thanks for playing and leaving your feedback!

The 'unlimited' power is a deliberate design feature - it's potential for being over-powered is countered because you can only buy one upgrade per resource per day. You might have full resources one day due to a handy chain of trades, but after a couple of days with a bad table of trades and some family needs hitting you simultaineously, the wolf's back at your door! I wanted to encourage players to study the trades carefull and find chains like these, some complex ones requiring sometimes 4-5 different trades to execute, so I didn't want to put a limit on the max number of trades, just how much they can benefit from one of these exploitative chains of trades. I wanted to make arbitrage simulator which is all about looking for weaknesses like this in the market and exploiting them.

You definitely make a good point though, it does feel like a design flaw when it's really easy and obvious to spot and execute - I'm going to look into running a check on the table of trades each day and prevent chains of just 2 resources from occuring - don't want to make hunting for a bargain too easy!

"The 'unlimited' power is a deliberate design feature" => Ok, i was thinking that you can find realy good trades but not unlimited power., for me it was a simple "glitch", but now, given that is a deliberate design feature, i'm asking : is the diffulty growing up enough to make a true challenge ? i'll retry later. 

Besides the little scenario of the game really put me in the mood, I sincerely wanted to save my family from hunger and despair.

Peace and love !

Yes, the random generation of the family needs quantities slowly ramps up, meaning that you have to regularly upgrade your inventories otherwise the amount of resources your family requires will start to outstrip your capacities and you’ll take damage even if you have all your resources at max. Probably needs tweaking though, I haven’t playtested the late game much.

Peace and Love and may the trades be ever in your favour !