Devlog #3 = One more enemy and sprites(15/07/2020)
I'm sorry i didn't post the devlog yesterday, but anyway I added a lot of cool stuff in the game.
As I had already finished the script of the common enemy (i have not thought of a name) I decided to make a simple but striking sprite, after finishing the sprite I decided to make a very annoying enemy, which throws bombs on the player but when the player approaches he rushes out. Amazingly no errors appeared in the script, so I did a sprite for the bombs and for the enemy, at the end I realized that he had a face of "Deadeye", so I thought: "it's a good name", Ready! I made an enemy with complex behavior and a cool name, and everything was done in less than an hour! It was definitely the most productive day in the production of the game.
Summarizing:
-New enemy: Deadeye!
-New sprites for projectiles and enemies
How the game is currently: