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Devlog #3 = One more enemy and sprites(15/07/2020)

I'm sorry i didn't post the devlog yesterday, but anyway I added a lot of cool stuff in the game.

As I had already finished the script of the common enemy (i have not thought of a name) I decided to make a simple but striking sprite, after finishing the sprite I decided to make a very annoying enemy, which throws bombs on the player but when the player approaches he rushes out. Amazingly no errors appeared in the script, so I did a sprite for the bombs and for the enemy, at the end I realized that he had a face of "Deadeye", so I thought: "it's a good name", Ready! I made an enemy with complex behavior and a cool name, and everything was done in less than an hour! It was definitely the most productive day in the production of the game.

Summarizing:

-New enemy: Deadeye!

-New sprites for projectiles and enemies

How the game is currently: