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(+2)

Very nice idea, thank you for making something wholesome and mental health related. Beautiful art and music as well!
It wasn't immediately obvious what the time for the light to run out depends on. Eventually I figured out that if you spam click and not just click once and wait for the raccoon to reach that place, the light will stay up. I'm not sure this is intentional / I'm understood it correctly, but it made sense that you need to keep constantly talking so the sound of your voice prevents the darkness from taking your friend.

Btw, there's a typo in the URL, it's saying "confort"

(+1)

That's an interesting interpretation, what's happening is that sometimes the racoon doesn't respond to your order, beacause its too nervious, and that makes him more anxious so the darkness grows, this incentivises playing calmly

The funny thing with the word comfort is that we the developers speak spanish and comfort is written with N instead of M in spanish

Thanks for playing!

Hi! Thanks!! :D 
Actually it's better if you play calmly and wait for the racoon so it doesn't get more nervous and the light goes out, but I REALLY like your idea a lot! It could be a nice twist, maybe for another adventure of Racoon and Birdy. 

And the typo, yeah, it's because "comfort" is written "confort" in spanish and we got confused. We didn't realize up until it was already published D: 
We'll correct it once the voting ends :)