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(+2)

These cubes look really funny. Falling off the edge makes it kinda hectic, not sure if it's intentional or not.

I believe the punching mechanic could use some work as the enemies were damaging me while I was punching them. Also, seems like you can just avoid picking up power-ups, and I believe you don't want it as a developer: you want to make players adapt to the changes caused by these powerups IMO.

Overall, good job!

P. S. I dunno about malware thing, but at least there is a game. Itch app didn't show me any warning about it.

First of all, thank you for playing our game and giving your input on it!

Falling of the edge is intended, but maybe it happens too often as the map size is too small in later levels. Also, landing on the cube bounces the player off too much I think.
I agree that the punching mechanic needs tweaking based on the reasons you provided. We also planned to make ranged weapons, like a laser to burn eyes with, but didn't manage to in time.
You're also correct about the powerups. After clearing a wave/level you have the choice to pickup the powerup or continue without it (as it can either buff or nerf the player). We also had the option in mind you suggest: hand the player the powerup and he has to adapt. I agree this would have been better, also as it suits the out of control theme more.

Thank you for your thoughts on it!