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(+1)

Overall a fun game,  loved the enemy designs and the art. but there are some things holding it back. heres what you can improve:


  • Have a in game camera, with the size of the room aiming your mouse around can be hard and losing it is easy since the cursor is so dark along with everything being tiny. 


  • Separate the  thematic and fun information from the vital information on the game page, most players wont have the patience to read everything on the page and those who do may have trouble interpreting it (as have i). Leave a separate area  with some space from everything else that has controls and mechanics explained in a short and concise way


  • The combat design is uninteresting, there are no real tradeoffs or much risk even with the main mechanic.  The combat boils down to just clicking on enemies and not standing in their path. Its not a challenge to avoid them and the game does not force the player into making interesting choices. Your main mechanic is supposed to be stress, you can really use that for some interesting gameplay by having maybe shooting causing stress, or being able to recover stress at the cost of health, or enemies that cause more stress but dont damage you. these will force the player into choosing which is more valuable  (health or stress), think about where they are positioned, make them think about how they spend their shots, etc.  Maybe you can even make stress more punishing by having the player go completely berserk for a while randomly moving and shooting or randomizing the controls after stress reaches its peak for a while. these will make the player question if they should spend resources trying to maintain their health or keep their stress down, or if they feel like they can afford to  go berserk for a little. 

Hello,

First of all, thanks for your long and detailed review! It’s a little hard to swallow, but it’s a honest feedback and it’s actually what I need.

I will try to fix the cursor to make it bigger (and make its dimensions proportional to the window’s size). Maybe I will also purpose different cursors like in Enter the Gungeon.

About the page’s design… Well, I will rewrite it if it isn’t clear and precise. But don’t blame me, I’m a French student so my text may be not short and concise!

All of the last ideas for the gameplay are good and interesting, and will make the game better. I take notes for a future version! *I really need game design/level design lessons, I really suck. *

Thanks! <3

(+1)

no problem! as you continue gamedev your intuition for design will improve alot! just remember to always think about whats going to be in the players head at any given time