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Love the literal interpretation of the prompt! Having several systems that can malfunction is a great way to take away control without taking away player agency, so props for that. And that polish! Fantastic.

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Thank you a lot. Related about what you said about player agency, for the post jam version we changed the totally random movement to something more controllable by the player to address that even more, so it feels more fair but still adds some challenge when it malfunctions.