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(+1)

Oh, thanks for a comment about the window, saved me from confusion. 
I didn't expect to see the games with reverse mechanics on this jam at all, what a surprise. This is so original and solid concept!

There are some suggestion I wish can be implemented in the future. For example, I'm not sure if I understood correctly, but it seems the reverse doesn't actually show the exact timing of the original path. It doesn't count the time where I'm standing, right? For making a strategy with this, I think you should make the reverse to be the exact copy of the original.

But apart from that, I liked the game, I think its potential in a puzzle genre can be really high. Keep up with it!
P.s. I also think you might consider changing the thumbnail. Let it show the actual gameplay rather than the pure text/name. It's important if you want more people to play the game :)

(+1)

Thanks for the feedback! My issue with changing the thumbnail to a screenshot of the gameplay is that the game itself doesn't look great especially when it's static, so I thought simple text would attract more. But thanks for the feedback I'll definitely have an experiment with it. And about counting time when you're idle: You're right, it doesn't count time where you're stood still. That's completely my fault for not making it clear in the tutorial. Thanks for playing!

(+1)

Ok, I get it, it’s okay though, the reverse thing is still cool

About the thumbnail: maybe it’s just my personal opinion, but the only text-based thumbs that I would click on are click baits (”no game,” etc.). I would rather see your actual game + the name rather than merely the name. But I guess it depends, maybe it’s the other way around for others 

Any suggestions for parts of the game you think would be great to show in the thumbnail? Thanks again for the feedback!