Oh, thanks for a comment about the window, saved me from confusion.
I didn't expect to see the games with reverse mechanics on this jam at all, what a surprise. This is so original and solid concept!
There are some suggestion I wish can be implemented in the future. For example, I'm not sure if I understood correctly, but it seems the reverse doesn't actually show the exact timing of the original path. It doesn't count the time where I'm standing, right? For making a strategy with this, I think you should make the reverse to be the exact copy of the original.
But apart from that, I liked the game, I think its potential in a puzzle genre can be really high. Keep up with it!
P.s. I also think you might consider changing the thumbnail. Let it show the actual gameplay rather than the pure text/name. It's important if you want more people to play the game :)
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Thanks for the feedback! My issue with changing the thumbnail to a screenshot of the gameplay is that the game itself doesn't look great especially when it's static, so I thought simple text would attract more. But thanks for the feedback I'll definitely have an experiment with it. And about counting time when you're idle: You're right, it doesn't count time where you're stood still. That's completely my fault for not making it clear in the tutorial. Thanks for playing!
Ok, I get it, it’s okay though, the reverse thing is still cool
About the thumbnail: maybe it’s just my personal opinion, but the only text-based thumbs that I would click on are click baits (”no game,” etc.). I would rather see your actual game + the name rather than merely the name. But I guess it depends, maybe it’s the other way around for others