Though about a similar concept during brainstorming after reading Mark's comment on "what is something developers usually can control?" - really cool to see it realized here! :D I found spending 20 points a bit tedious though, especially given that I usually ended up pumping all or nearly all my points into one stat anyways. I feel like 5-7 points (with greater impact) would be optimal! Loved the concept of the "Style"-category basically being the pure hardcore experience of the game.
Viewing post in Robooc jam comments
Yup, should've definitely reduced the max amount of points, and make each point feel more impactful. About style, I found that it has limited the design of the game. I have to make sure it's winnable with max style, so I can't design the game as a more puzzle-focused platformer. Thanks for playing, and for the feedback!