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Though about a similar concept during brainstorming after reading Mark's comment on "what is something developers usually can control?" - really cool to see it realized here! :D I found spending 20 points a bit tedious though, especially given that I usually ended up pumping all or nearly all my points into one stat anyways. I feel like 5-7 points (with greater impact) would be optimal! Loved the concept of the "Style"-category basically being the pure hardcore experience of the game.

Yup, should've definitely reduced the max amount of points, and make each point feel more impactful. About style, I found that it has limited the design of the game. I have to make sure it's winnable with max style, so I can't design the game as a more puzzle-focused platformer. Thanks for playing, and for the feedback!