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(+1)

Irene's new background is in, and here's me having added all 2D lights via URP using the experimental package. This contains 4 types of lights: point lights, global light, sprite light (for the bar sign) and parametric light.

My post processing got busted so I need to add the post processing volume again, and I realise the spotlight hitting the ground is also illuminating the character. I'll fix these issues. The last part is *potentially* adding shadow cast by the light on to the character, but this is a nice to have as I'm not sure how good it would look...