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(+1)

This is coming along nicely. The visual style is the strongest part of the presentation right now (the visual damage indication on the floating squid guys is a nice touch). A few notes:

  • Camera sensitivity is incredibly high. Even with the slider at the minimum, I had to halve my mouse DPI (to 400) to get it to something fairly comfortable.
  • Slow motion seems to slow your turn speed. I assume that is not intentional. Might try multiplying the mouse axis by the inverse of the ratio of your slow motion to normal simulation speed.
  • Movement seems excessively fast (though I like the snappy acceleration/deceleration). Some of this perception is probably related to the extremely high FOV.
  • Double jump is a bit awkward with a quake style queued jump (on the same key), in my opinion.

Thanks for checking it out and for your thoughts on it! You should have been able to change mouse sensitivity during the game in the escape menu. The slowmo affecting the mouseview is definitely intentional. It feels nicer and more consistant (atlaest to me), and makes for tricky shots to be more rewarding since you need to have the mouse relatively close to the target before turning slowmo on. Making the perfect shot during slowmo would be too easy otherwise. I feel you regarding the double jump, definitely share your sentiment. I'm trying a bunch of stuff atm to see if I can reconcile the different behaviors I want for it in a good way. It's tricky :0

Much appreciated feedback!