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I had a lot more ideas for the game, but (as always) things turned out to be a lot more complicated than I anticipated, so I ended up cutting most of the stuff I originally envisioned. In the end I was glad to be able to hand in something at all! I'll likely spent some more time polishing this post-jam, so your detailed feedback is much appreciated! Monster fights & equipment were already on the todo-list, but a mechanic to rotate tiles sounds pretty interesting too! I went for one infinite level over several smaller challenge-like levels, as I found designing puzzles a bit tiresome for my entry last year and wanted to try out a more "generative" approach to puzzle design  this time. Definitively will consider adding specific challenges (maybe coupled with special player-behavior) for a post-jam version of the game though!

Let me know if you upload a new version of the game! I would like to play it with some new features!