Thanks for the feedback! I agree with a lot of these. Some notes:
- Passive system changes aren't likely to happen this game but this feedback is good so I can plan future games' system. I like the Major/Minor idea.
- Agreed, I nerfed Warpblade a bit this patch. Gate: Onslaught is probably still too good. I'm considering making it take more than a single turn to cast.
- Both can be socketed, so maybe I should add an icon that indicates the item is a material?
- This is how it was in Voidspire, which did cause a small issue. However, I agree with your critique. I think this is a result of having such large parties. With a 6-character team, it's almost inevitable that you and/or the enemy will secure a KO in one turn because of the huge amount of damage you can put out. I may go down to a 5-man team next game.
- I was hoping it would be an interesting trade-off and tactical consideration. But I should definitely offer more possibilities to solve lack of light at least (augments that provide light? material types that create brightly glowing weapons? etc).
- Yep, agreed.
- Also agreed, the Sell UI needs work.
- As does the looting UI.
- That particular encounter is one of the hardest, yeah. I should have added more bones and corpses in the path leading up to it. : P
Again, thanks for this post; good feedback like this helps me make decisions about future patches and games.