I like it! The art is very charming and there's a good amount of depth to the mechanics. I like that shields can block being able to click on the body.
Rad Codex
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Thanks! Mega Man X/Zero's flow of chaining dashes and blasting through weak enemies is exactly what I was going for. And you're right! I am a complete newbie to making music in general, so I didn't try to be NES-accurate with it. I used a handful of Genesis-style instruments to make it easier on myself.
Thank you! I'm glad the upgrades and difficulty felt good, I had to make some last-minute tweaks to get the difficulty right. I'm also not usually a fan of having to repeat areas, so I tried to keep the early stages easy to blaze through. If I had time I'd have added more shortcuts to early levels that you can blast through with later upgrades (like the bombable shrooms) to reduce tedium of having to start from the top.
Thank you! Yep, the level design is procgen RNG (just a bunch of setpieces arranged randomly attached to eachother). It would be cool if there were some indication which direction the way down is in though.
Thanks for recording your playthrough - that was very helpful to see how someone else played it. You've shown me a new bombs-only playstyle! : P I don't mind this 'cheese', as long as it wasn't wrist-pain-inducing! And no worries, the ending didn't glitch out, it is just a bit barebones due to time constraints.
Love a game with River City Ransom feel! The background graphics are great. Might be a bit too hard unless you run past the enemies, and it might be nice if the timer stopped for the boss fight (she liked to hang out in the part of the level where I wasn't allowed to walk). Still fun! And the boss' attacks are great.
Hi, sadly there is no planned support for any platforms besides Windows (and Steam Deck).
However, I did see one player post how they got it working on Linux, and this was their advice:
"In the end you just need to do what worked for Horizon's Gate: in terminal (do have protontricks installed and up to date): (just replaced HG's appid with Kingsvein's) protontricks 2276830 d3dcompiler_47 steam launch options: WINEDLLOVERRIDES="d3dcompiler_47=n" %command%"
I don't know what that means, but hopefully it helps!
Fun little SRPG. Good choice to simplify certain Fire Emblem mechanics, such as giving Sure-Hit weapons and not giving enemies counterattacks. Using the Rescue staff in level 3 was satisfying. Would like more 'join together'-based mechanics or puzzles - the healing bonus is really impactful and necessary to win, but it doesn't change player strategy very much or present many interesting decisions.
Thank you! It does have sound effects, but I stupidly put the keybind for toggling sound as 'S', right in the middle of WASD. : ( Thankfully there's no "down" command in gameplay, but it's still too easy to press by accident. I guess that's what happens when you add volume controls at the last second.