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(+1)

You have some great art assets here! The game would feel a lot juicier if you took some time to add SFX for player movement and shooting -- with such a broad array of weapons, you'd have quite the interesting soundscape!

I think the process of experimenting with each weapon makes for compelling gameplay, but sometimes the hit-boxes felt random. Given the player movement and enemy behaviors, I would also consider adding knock-back and invincibility frames on damage (to help the player get out of sticky situations).

Death and level transitions were mechanically indistinguishable and felt random -- adding even some simple animations would go a long way toward alleviating this, and would introduce a great deal of clarity to your game.

But all things considered, you made a decent foundation for a solid game. Keep at it! I'd love to play it again when you've had a chance to revisit these ideas!

(+1)

Yeah, I really wish I could have added a lot more juice, but I was fighting against the clock. I also realized that the weapons, such as the sword and club, register as collisions for the Player when activated right before the Game Jam ended. I'm looking forward to getting back to this sometime after the Jam so that I can fix those issues.

I really like your idea of adding more invincibility frames, there are some in there, but they're only there so that the spikes don't kill you within moments.

Thanks for playing!