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Defiant Badger Entertainment

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A member registered Feb 09, 2019 · View creator page →

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Feels quite good! Controls are intuitive, though I did map my magnet so I could use it with just the mouse. I would love to see some longer puzzles in future versions, but otherwise I think this is very inventive! I really liked the solution to level 7, but it is a bit finicky to get right without getting the magnet stuck out of reach.

Nice! That a was fun, chill experience

Yeah, the current way the Heroes shop, they will often buy the items that they just sold you. That's something that, if I come back to this game, I will need to fix.

Honestly a really fun challenge! On the Dragon level though, the Hero fell through the world and didn't die, so I couldn't complete or restart the level.

An interesting story. I'm just as curious as Keegan is as to what is really going on.

Really great job with the sound effects!

Pipo seems a very likeable agent of the devil.

Quite Out of Control. I remember when I was a young student setting fire to the school and getting thrown in the cages that my teacher kept conveniently around the classroom. Good times. 

(PS, this is Shattered Realities from Discord)

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Amazing game, great job.

Yeah, I really wish I could have added a lot more juice, but I was fighting against the clock. I also realized that the weapons, such as the sword and club, register as collisions for the Player when activated right before the Game Jam ended. I'm looking forward to getting back to this sometime after the Jam so that I can fix those issues.

I really like your idea of adding more invincibility frames, there are some in there, but they're only there so that the spikes don't kill you within moments.

Thanks for playing!

Really great job designing the game! It's intuitive and the graphics are really nice.

It's really cool that you made a multi-player game for the Jam! It's also a good game design idea, though I might be a bit biased as my submission had a similar theme of random weapons.

Great game! It made me realize how many typos I make when coding. It's surprisingly polished for a Game Jam game. (Btw, this is Daniel Brazell from ArtStation. I'm really glad that I found you there)

Thank you! 

Favorite Song: Ain't No Rest for the Wicked

This is a really cool take on the Game Jam idea! I had fun playing, but eventually gave up after getting in a loop between the first 6 pages and page 14. I chose not to read page 25. I'll read it if I ever "beat" the game.

Took me a while to figure out how to not get myself in a spin, but that's just cause I'm stupid and kept overreacting. Great design and it fits super well with the theme!

So for some reason the Description doesn't show on this page, so here are the controls since my in-game tutorial broke: 

Move Left/Right: A/D or Left and Right Arrows

Jump: W or Up Arrow

Wall Climb: W or Up Arrow

Use Weapon: SPACE

This is a really interesting take on Flappy Bird. I somehow glitched all the way through Level 2 and Level 3 and beat the game in about 2 seconds after completing level 1.

Great game play design and even better graphics! It was a pleasure to play.

Well done! It's really enjoyable and just difficult enough. It's fun to push for a higher k/d as you fight.

Great idea for the theme! I feel like the camera moving from side to side with the slime was a bit weird. It several times made me rotate the platforms in the wrong direction. I don't know if that was what you were going for with it, but I feel it detracts from the game play a bit.

Nifty little game! I noticed a bug where I couldn't buy upgrades until I had one more coin than the cost of the upgrade which you might want to fix if you get back to this game after the Jam.

I love the attention to detail in the map. I had fun jumping off in different directions to see the town. I also  enjoyed whenever I got launched into the air by the mower as it gave me a good look at the mountains. I got close to landing right on the mower a couple of times, but never quite got it.

Thanks for the playing! I had an in game tutorial up until a few minutes before the end of the jam when it completely broke the game,  so I had to turn it off since I didn't have enough time to troubleshoot.

I love the graphics! They're adorable and funky. The mechanics are also pretty nice and the game play is smooth. Great job!

I went in without reading the controls, so I thought I was trying to not get bucked off the snake at first, lol, but I soon realized that I could "control" the snake. I think you hit the line between control and out of control for the snake pretty square on. Good job! (My time was 190)

Great game! It's fun to tax the brain by changing the rules constantly. The biggest problem that I had was just barely nudging a key out of its box so that I had to restart the level, which was annoying. If you pick this back up after the Jam and fix that issue, then you've got a really freaking awesome game. Keep up the work!

Great job! I love the glitch effect!

This game is great! It's really pretty, the music is on point and the interactions are solid. I would appreciate some mouse pointer support in the X menu and on the main menu as well, personally.