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(1 edit) (+1)

Having learned Kanji in the past month or two makes this I think a lot easier for me.  I don't really like the movement of the kanji on the catch screen -- it's too jaggy and random.  The goal of the game is more the edutainment of identifying the characters less so then trying to be able to click them, so I think the movement should be smoother and more predictable (I guess maybe you did that to fit the theme more?)

Hahaha, yeah. The nature of the movement is in par because of the theme. Having said that, I would like to smooth out the movement. Thanks for the review!